Sound Design, Synthesis, and Sampling in Logic Pro
Nov 25th, 2020, 01:07
Joshua Carney's "Logic Pro: Sound Design, Synthesis, and Sampling" is the latest entry in MPVs extensive collection of Logic courses.
The art of sound design is not just for film work -- it's everywhere these days: music production, video games, and live performances. The sound designer creates unique sounds and soundscapes by completely transforming a sample or an oscillator beyond recognition, and Logic Pro -- with its array of tools to create and sculpt sound -- can be an amazing DAW for sound designers
The course starts off with the differences between various synthesis methods -- subtractive, additive, wavetable, granular -- and sampling. It covers synthesis modulation, and there's a deep dive into sound creation -- various ways to create unique ambient sounds, morphing soundscapes, and rhythms, including unusual sidechaining techniques, how to create epic action drums and lo-fi beats, how to stack multi-textured instruments, and much more...
With so much on tap this course should be a must-see for anyone who wants to take sound design in Logic to the next level.