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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Maya 202 - Dynamics, Texturing and Rigging.
Get a mark of 80% or higher to pass this quiz!
1
Caching is the process of ... ?
Writing a simulation out to disk
Writing a simulation to the clipboard
Selecting an object for simulation
Preparing a simulation
2
What does the threshold attribute do?
Only lets particles above the threshold through
Determines the smoothness of the meshed surface
Controls the angle of the surface particles
Determines at what level the particles are meshed
3
How do you copy the left arm joints to the right?
Select all the joints and drag them to the right
With the standard copy and paste commands
With the Mirror Joints command
With the Copy Left to Right command
4
What type of material was used for the claws?
A dual layered material
A colored material
A Phong material
A Blinn material
5
MISSS shaders are ... ?
Usually just greyscale shaders
Low complexity shaders
Types of toon shaders
More complex and physically accurate shaders
6
MIA is an acronym for ... ?
Medium Image Allocation
Maya Image Area
Mental Images Architectural
Maya Internet Article
7
What do Maya's Paint Effects tools allow you to do?
Paint visual effects in real time
Paint such things as entire particle effects with a single brush stroke
Use a graphics tablet more easily
Replace polygonal shapes with paint effects
8
Skinning is the process of ... ?
Binding the body to the skeleton
Removing the skin from the model
Attaching objects to other objects
Wrapping a skin around a polygon
9
What view guideline shows the actual view seen in the rendered image?
The render gate
The perspective view
The view gate
The resolution gate
10
You can assign a material to an object by ... ?
Using the Materials button
Dragging the material to the material window
Rendering a specific look
Right-clicking over the object and selecting Assign Material to Selection
11
In render view, how can you keep the current rendered image?
By clicking on the Save Image button
By moving the window off to the side
By taking a screenshot
By copying and pasting
12
What was used to create the pupil for the eye texture?
A pupil texture
A black circle
A scan of an eye
A ramp
13
What type of function is used in the expression to control the rise and fall of the wax?
A sine function
A frame-based function
A math function
A random number function
14
What does Maya's 3D Paint Tool allow you to do?
Create 3D models with ease
Paint directly on the model in the viewport
Become a better artist
Paint in different colors
15
A reflection card is used to ... ?
Project images into the lava lamp
Increase the gamma of the reflected image
Get more detail in the reflective metal of the base and cap
Mirror the image of the lava lamp
16
What's the best joint to start a bipedal skeleton chain?
The pelvis joint
The upper joint
The ankle joint
Any finger joint
17
Why make the display size of the joints bigger?
So they'll be visible when rendering
So it's easier to see the joints' orientations
To activate the joints' movements
To give the joints more resistance
18
What color does bound geometry display as?
Yellow
Purple/Pink
Black
Green
19
What is a skeleton chain?
A series of skeletons linked together
A series of bones and joints that are bound to the model
A series of polygonal links
A chain anchoring the skeleton
20
Freeze Transformations does what?
Resets the selected object's animations
Makes the selected object's current transformations be the zero position
Locks the selected object's current transformations
Stops or freezes any currently running simulations
21
What important step should be taken before cleaning up a scene?
Check the scene's integrity
Take a break
Add up all the polygons in the scene
Version up and save the scene
22
What are fields?
Forces used to control the motion of NURBS
The area of effect that's closest to the ground plane
An area of effect within a polygon
Forces used to animate the motion of dynamic objects
23
Overlapping UVs can cause ... ?
Unwanted texture issues
holes in the object
The material to fade
file management issues
24
How can you ensure a joint doesn't rotate too far?
By leaving a note for the animator
By limiting the rotate tool's angle of rotation
By setting rotation limits in the attribute editor
By setting a preferred angle
25
The eyeballs should be bound to the ... ?
Eye joints
Root joint
Eyelids
Head joint
Maya 202
Dynamics, Texturing and Rigging
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