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Take a 21 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 102 - Dynamic Character Animation.
Get a mark of 80% or higher to pass this quiz!
1
What two Lines of Action are often used to describe general aspects of a character's pose?
S Curves & C Curves
C Curves & Reverse C Curves
2
To in-between two keys by using the tweening function, the object has to be converted to _____ first.
an icon
a symbol
a group
3
Gesture drawing is the weakest way to help you formulate character poses. True or false?
True
False
4
What would the Line of Action describe if you were to take the character away?
The character's speed of movement
The character's pose
The character's motion
5
The S Curve is very useful to ____________.
create realistic key poses
help you to transition from one pose to another
establish a caracter's mood
create static key poses
6
Overlapping Action is when the main action of a character leads and parts of a character ________.
follow
does nothing
stay put
overlap
7
What is the most useful approach for planning and executing your animations?
Overshoot, Settle & Slow in/Slow out
Anticipation, Overshoot & Settle
Anticipation, Overlapping & Settle
8
A "hold" in animation terminology means giving a few frames to a pose to:
add a pause in the action or appeal.
add motion or appeal.
add appeal or movement.
add a pause in the action or motion.
9
How many Objects can be tweened per layer?
Two
As much as you want
One
Three
10
What can you create by using a dynamic Line of Action?
A much stronger key pose
A static animation
A much weaker key pose
A smoother animation
11
Secondary action:
adds to just about every scene
adds to and enriches the scene
enriches and takes away from the scene
is irrelevant
12
Gesture drawing is meant to look:
refined and classy
rough and messy
13
You should aim to follow ___ if you want smooth action on screen.
a symbol
an arc
a circular motion
14
Timing & Spacing are amongst the first principles of animation. It's how you determine:
if you need to change your career.
how much movement is in the action.
how fast or slow the action is.
how much emotion and flexibility is in the action.
15
The Line of Action is used on _________.
running characters
in-betweens
every pose
key poses
16
What are the fundamental principles that make drawings come to life?
Flexibility & Realistic Motion
Timing & Spacing
Squash & Stretch
Motion & Mass
17
The Principles of Visual Story telling are:
Exaggeration, Anticipation, Strong Silhouettes & Staging
Appeal, Strong Silhouettes, Tweening & Anticipation
Strong Silhouettes, Exaggeration, Flexibility & Appeal
Strong Silhouettes, Exaggeration, Staging & Appeal
18
A Line of Action can help to establish a character's ________.
origin
mood
sensibility
timing
19
The principles of motion that apply to objects must apply to characters, but there are a few extra principles that making a characters come to, life such as:
Squashing & stretching, Weight & balance, Secondary action etc.
Swaying in motion, eating, walking, running, etc.
Appealing, staging, easing, weight-loss, squatting, etc.
20
Follow through refers to:
the parts that catch up to the main character after it has stopped and stay in motion briefly
the main character catching up to its other parts and staying in motion briefly
21
It's impossible to use a Line of Action if the character is standing still. True or false?
False
True
Animation Concepts 102
Dynamic Character Animation
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