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Take a 21 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 102 - Dynamic Character Animation.
Get a mark of 80% or higher to pass this quiz!
1
To in-between two keys by using the tweening function, the object has to be converted to _____ first.
an icon
a group
a symbol
2
The Principles of Visual Story telling are:
Strong Silhouettes, Exaggeration, Staging & Appeal
Strong Silhouettes, Exaggeration, Flexibility & Appeal
Appeal, Strong Silhouettes, Tweening & Anticipation
Exaggeration, Anticipation, Strong Silhouettes & Staging
3
What would the Line of Action describe if you were to take the character away?
The character's speed of movement
The character's pose
The character's motion
4
Timing & Spacing are amongst the first principles of animation. It's how you determine:
how fast or slow the action is.
how much movement is in the action.
how much emotion and flexibility is in the action.
if you need to change your career.
5
What can you create by using a dynamic Line of Action?
A much stronger key pose
A static animation
A much weaker key pose
A smoother animation
6
A "hold" in animation terminology means giving a few frames to a pose to:
add a pause in the action or motion.
add appeal or movement.
add motion or appeal.
add a pause in the action or appeal.
7
It's impossible to use a Line of Action if the character is standing still. True or false?
False
True
8
The Line of Action is used on _________.
key poses
in-betweens
every pose
running characters
9
The principles of motion that apply to objects must apply to characters, but there are a few extra principles that making a characters come to, life such as:
Swaying in motion, eating, walking, running, etc.
Appealing, staging, easing, weight-loss, squatting, etc.
Squashing & stretching, Weight & balance, Secondary action etc.
10
Follow through refers to:
the main character catching up to its other parts and staying in motion briefly
the parts that catch up to the main character after it has stopped and stay in motion briefly
11
The S Curve is very useful to ____________.
create realistic key poses
establish a caracter's mood
create static key poses
help you to transition from one pose to another
12
You should aim to follow ___ if you want smooth action on screen.
a circular motion
a symbol
an arc
13
Secondary action:
is irrelevant
enriches and takes away from the scene
adds to and enriches the scene
adds to just about every scene
14
Gesture drawing is the weakest way to help you formulate character poses. True or false?
False
True
15
Gesture drawing is meant to look:
refined and classy
rough and messy
16
Overlapping Action is when the main action of a character leads and parts of a character ________.
stay put
does nothing
follow
overlap
17
How many Objects can be tweened per layer?
Two
Three
As much as you want
One
18
What are the fundamental principles that make drawings come to life?
Squash & Stretch
Timing & Spacing
Flexibility & Realistic Motion
Motion & Mass
19
What two Lines of Action are often used to describe general aspects of a character's pose?
S Curves & C Curves
C Curves & Reverse C Curves
20
What is the most useful approach for planning and executing your animations?
Anticipation, Overlapping & Settle
Anticipation, Overshoot & Settle
Overshoot, Settle & Slow in/Slow out
21
A Line of Action can help to establish a character's ________.
origin
timing
sensibility
mood
Animation Concepts 102
Dynamic Character Animation
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