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Take a 14 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 101 - Bringing Objects to Life.
Get a mark of 80% or higher to pass this quiz!
1
15/8 fps is often used:
for web
in cinema
for games
for TV
2
30/60 fps is often used:
in cinema
for games
for web
for TV
3
Drawing that are spaced out will produce:
fast action
slow action
4
In animation all human action is represented by?
Arc movement
Linear movement
5
In animation, fps means:
first person shooter
feet per second
film production system
frames per second
6
24 fps is often used:
for games
for tv
for web
in cinema
7
The theory that explains our perception of motion on the screen is:
The perception of reaction
The perception of vision
The persistence of reaction
The persistence of vision
8
The resistance of any physical object to any change in its state of motion is called:
inertia
gravity
weight
mass
9
Animating Straight Ahead refers to the technique of drawing frames in sequence from start to finish. True or false?
False
True
10
25 fps is often used:
for TV
for games
in cinema
for web
11
Most contemporary animation software refers to automated in-betweening as:
auto-feeding
Compositing
tweening
tweeting
12
Drawing that are spaced close together will produce:
slow action
fast action
13
Animating Pose to Pose means:
you use the inbetween frames to reference the action in all other key frames
you use a first and last frame to reference the inbetween frames
14
Spacing means how close together or how far appart the drawing are within the animation. True or false?
False
True
Animation Concepts 101
Bringing Objects to Life
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